VrC Locomotion Controller
Tired of the default laying animation ? Want to lay down but you don't have FBT ? Got you covered ;) !
Locomotion controller for people who want to have multiple laying down animations..
Since this controller doesn't " Force " you into the animation, it relies heavily on PlaySpace mover to get yourself at the correct heights.
Customizable :
Allows you to set several of your own animations (up to 20 Prone + 20 Crouch, can be pushed to Integer Limits)
I strongly advise installing DreadRith's VRCSDK+ to help on installation !
GitHub Link <- This tool makes it possible to know if there is issues with parameters, and also has a parameter merger. Thanks a lot DreadRith for the awesome tools you provide to Creators
You can check them out here
Details:
Synced Parameters
Compressed = [ 1 Int, 1 Float, 9 Bools, 25 Bits total ]
Full = [ 2 Int, 1 Float, 7 Bools, 31 Bits total ]
Feel free to contact me : Toonmomo#8700 < Can provide help, or even install it for you, no extra
Tutorial : Click Me !
Leaving a rating greatly helps with exposure ^^.
Changelogs:
Patch V7.0 & HF 7.0a[
- Tracking control is now parameter based ( on local parameters ), with individual control for what is animated, or tracked ( Through booleans, set locally using Parameter Drivers, no syncing needed )
- Sitting in a chair changes tracking parameters, and as such, caused some tracking points to not go back to their previous state. This is now fixed
- Since the newest SDK brings double the parameters, I'm bringing back the double INT system as it is a more comfortable " select and forget " way of managing which animation is played and saved
- There will now be two sets of controllers for the BASE layer, one will be the current V6.1, with a single INT for both, Prone saved. Other with both INTs saved.
- Full version takes 29 Bits, Compressed uses 23. Using the Compressed version makes the Crouch poses not saved through avatar changes, world hops and so on. . .
- Entering AFK caused the tracking to be reset, causing wrong limb movement upon exit;
]
Patch V7.1 [
- Smooth playspace toggles (Circular menu still functionnal, makes it easier to move accurately in small increments) + fix of an issue that was causing a quick " down - up " of the avatar upon exit of playspace menu
]
Rules:
Allowed to :
- Use on any avatar ( including public )
- Credit me ( Toonmomo#8700 )
- Customize to fit your needs (animations don't fit every avatars)
Not allowed to :
- Share the asset.
- If using in a commission, please consider that your customer has to get his own edition of it as well.
You get : .unitypackage (727.3 KB) | My gratitude | A fancy Tutorial